![]() Textures: Sets the size (quality) of the textures used in the game, with a negligible impact on performance. Turning all shadows off can net you a seven percent increase in performance, but I recommend using at least the low setting (a five percent increase). There's a substantial difference in appearance between Contact Hardening Soft Shadows and the ultra setting, but performance doesn't change much. Shadows: This affects the quality of soft shadows, as well as the distance for detailed shadows. ![]() You can get a three percent increase in framerates using the low setting. The effect can be seen most clearly on the trees in the above gallery-most other aspects of the rendering don't seem to change much. Geometry: Adjusts the number of polygons uses for rendering objects. Here's a look at the individual settings. Outside of Intel's integrated solutions like HD Graphics 630, it's usually possible to hit 60fps via a combination of resolution and settings. The good news is that there are enough knobs to fiddle with that you can more than double your performance going from maximum quality to minimum quality-though image quality obviously suffers. Note that the low setting starts bumping into the 60fps cap, and minimum quality is at the cap. Minimum: 60.0 fps (107% faster - cap in effect).Low: 57.7 fps (99% faster - cap in effect).Performance increases are relative to the maximum setting, in each case dropping the individual setting to the minimum value. ![]() The auto-scaling works well for the most part, but it would be nice to have the option to tweak the setting.įor the following estimates, I ran benchmarks using a GTX 1070 at 4k and max quality-the main difference from the ultra preset is that Shadows is set to Contact Hardening Soft Shadows and Ambient Occlusion is set to SBAO+. Finally, aspect ratio and automatic field of view scaling are shown for 16:9, 21:9, and 32:9. There are also individual screenshots with every setting on max except for the setting in question, which is set to the minimum value. The above gallery has 4k screenshots of each preset, along with maximum and minimum quality. I've run the 4k, 1440p, and 1080p tests with all settings at maximum quality, plus 1080p at the medium preset. There are four presets (low, medium, high, ultra), plus a custom mode where you can increase a few settings above the 'ultra' level or drop a few settings below the 'low' level. The Crew 2 offers up 13 graphics settings, but as is often the case, what some of these do and how much they affect performance and visuals is harder to tell. It's also unintentionally ironic for a game that's all about speed to put in a hard speed limit.Īs our partner for these detailed performance analyses, MSI provided the hardware we needed to test The Crew 2 on a bunch of different AMD and Nvidia GPUs-see below for the full details. ![]() "No," says The Crew 2, "you will be content with 60fps max." It was a problem in the original as well, and it's particularly irksome considering how many other games Ubisoft publishes where the framerate is unlocked. It's 2018 and many games have proven (repeatedly) that it's possible and even beneficial to run at higher framerates. That same feeling of "this could be better" applies to the game engine in general. There's fun to be had, but the writing and story need help, as do the multiplayer aspects. The Crew 2 is a bit of a lackluster experience, as we noted in our review. Prefer to buy a prebuilt than building it yourself? Check out our guide to the Best Gaming PCs. (>$3,000/£3,000) - You won the lotto and are going all-in on gaming. (~$1,250/£1,250) - Our recommended build for most gamers. Need a new PC for The Crew 2? Check out our build guides:
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